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Thread Statistics | Show CCP posts - 10 post(s) |

Dee Carson
Caldari Seppuku Warriors
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Posted - 2009.03.31 13:11:00 -
[1]
Originally by: CCP Chronotis
Without any other rigs or modules fitted with max skills, the BZ-5 (caldari jammer) will have an optimal range of 48km and falloff of 53km with a strength of 11.25 to gravimetric. The same bonuses are applied to the Rook.
Chronotis:
Can you please provide the detail base ship + bonus info and base module stats used to derive these items?
Thanks, DC
http://deecarson.blogspot.com/ |

Dee Carson
Caldari Seppuku Warriors
|
Posted - 2009.04.03 17:20:00 -
[2]
Originally by: CCP Chronotis
It definitely had a role and a place and we liked it however it did leave a big gap in the fleet warfare role combined with the other changes (though perhaps this is indicative of deeper issues with fleet warfare and use of engagement ranges as a whole which rule out many ships from having a place there).
Any doubt about which role in general and which specific Caldari ship will get the nerf-bat next?
It is clear that the direction of the majority of the recent and proposed changes is to force everyone to operate within the engagement range of everyone else. Gank & tank. No strategy, no tactics, just may the biggest blob win. 
DC
http://deecarson.blogspot.com/ |

Dee Carson
Caldari Seppuku Warriors
|
Posted - 2009.04.04 11:26:00 -
[3]
Originally by: Hayat Siwa my comments are based on my understanding that the range of the falcon is going to be around 100k, from what i read. i am not certain that i understood that correctly and would appreciate some clarification in case i got it wrong.
Based on the 86469 SISI build, max EWAR and ship skills, and a racial jammer only (no rigs or SDA):
Targeting Range: 93 Blackbird 112 Scorp 150 Falcon 187 Rook
Optimal Jam Range: 72 Blackbird 96 Scorp 48 Falcon 48 Rook
Jam Strength: 7.88 Blackbird 7.88 Scorp 11.25 Falcon 11.25 Rook
Max Optimal Range: 74 Falcon/Rook
Max Jam Strength: 14.78 Falcon/Rook
Typical Falcon Fit: 194 Optimal/13.4 Jam Strength - TQ 68 Optimal/14.6 Jam Strength - Sisi
So, roughly 65% reduction in optimal engagement range for a 9% increase in jam strength. Caldari recon pilots can choose to be sneaky or to deal a little more DPS, but in the same engagement envelope.
The Falcon alt does indeed go away, but those of us that fly Falcons as mains can't help but feeling more than a bit shat upon.
Predictions: 1. Falcon prices drop like a rock. 2. RR Battleship gangs and OOC reppers will be much more problematic 3. Small gangs flying cruisers, HACs, 'ceptors & AF will be more (not less) likely to be jammed by Falcons. 4. Small gangs will see more (not fewer) Falcons used. 4. The forum crying about #3/#4 will continue unabated. 5. Sniper ships will be the next target of the nerf bat.
Some suggested alternatives:
Alternative A (leaving ranges, strengths, rigs & ships as they currently sit on TQ): 1. Jam cycle prevents jammer warp out for post-jam cooldown period of time equal to length of the jam cycle. 2. Script ECCM mods to provide either % buff or flat point buff 3. Script SDA mods to provide either strength or range buff 4. Reduce jam cycle time by 50%
Alternative B (assuming something close to SISI changes): 1. Give Falcon/Rook same shield resists as other T2 Caldari cruisers (0/50/70/80) 2. +25 grid/+50 CPU to Falcon/Rook 3. +1 mid/+1 low slots to Falcon/Rook
/me continues to cross train for Amarr snipers, the next class to be nerfed. 
DC
http://deecarson.blogspot.com/ |

Dee Carson
Caldari Seppuku Warriors
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Posted - 2009.04.04 13:36:00 -
[4]
Originally by: Fish Mittens Why is nobody considering falloff when complaining about these changes. ECMs do not suddenly stop working outside of their optimal.
Because A> everyone always desires to engage at optimal, few people choose to engage with any weps system in falloff and B> optimal to optimal provides a consistent basis of comparison for the same probability of jam.
Making every ship and/or every hull in a given ship class fight the same way and in the same engagement envelope is not desirable IMO and certainly not desirable if the approach taken is to adjust to the lowest common denominator. The closer you drive toward that circumstance, the less racial diversity exists, the more simplistic the strategies and tactics become, the more homogeneous everything becomes. Skillpoints and wallet size will matter more than anything else. Warp to 0, lock, f1-f8 and see who's the best at EFT Online.
As a pilot, your choice becomes what color ship you want to fly because everything else is about the same. It's checkers, not chess.
DC
http://deecarson.blogspot.com/ |

Dee Carson
Caldari Seppuku Warriors
|
Posted - 2009.04.04 15:45:00 -
[5]
Originally by: Antioch Red All minmatar weapons are used in falloff. Please play the game a little more widely before using blanket comments.
So given a choice where there is no tactical distinction between fighting in falloff and closing the range to fight at optimal, most Minmatar prefer to fight in falloff?
Projectile weps are arguably more effective when fighting in falloff than hybrids, but that's not the same as saying most pilots would choose to fight in falloff vs fighting in optimal.
Please PM me your thinking as I am very interested in your response, but don't want to hijack this thread.
DC
http://deecarson.blogspot.com/ |
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